Anole has provided a reusable component container which makes it possible to write the repeated part in several mobile games as a reusable component. 变色龙引擎提供了可复用构件容器,可以将游戏中可复用的部分开发为可复用构件,在多个游戏的开发过程中进行复用。
So this dissertation proposes a general development model in B2C e-business, which is named anole. 为此,本论文提出了一种B2C电子商务系统通用开发模型,取名叫变色龙。
Based on this purpose, the article proposes a design and implementation of a mobile game engine& anole and describes its system analysis, architecture design and critical technology in detail. 基于以上的思路,作者设计和开发了一个手机游戏引擎&变色龙引擎。本文对变色龙引擎的系统分析、架构设计和关键技术进行了阐述。
Anole has a clear and unified message mechanism which effectively coordinates various parts of the system and eases the development of reusable components. 变色龙引擎内部简洁、统一的消息机制有效地连接了系统的各个部分,有利于可复用构件的开发。
Anole takes advantage of multi-tier design methodology. By defining a platform abstract tier, it is capable of hiding platform details as well as relations between the core engine and specific applications. 变色龙引擎采用具有平台抽象层的多层设计,隔离了平台细节与引擎核心、应用之间的关联;