personas

英 [pɜːˈsəʊnəz] 美 [pərˈsoʊnəz]

n.  伪装; 假象; 人格面具
persona的复数



双语例句

  1. These negative personas represent the30+ RUP roles Ginger must interface with as she provides an objective review of the artifacts produced and the activities performed.
    这些消极的角色代表了30多个的RUP角色,这些角色是Ginger必须接口的,因为她提供了对产生的工件产品和执行的活动的客观评审。
  2. More research needs to be done to identify a standard set of personas for use in application development.
    需要做更多的研究来识别应用程序开发中使用的标准角色组。
  3. Application designers can devise personas according to the target user base and associate them with product use cases.
    应用程序设计人员可以根据目标用户基础设计角色并将它们与产品用例联系起来。
  4. You typically create several personas for a system.
    你要为这个系统创建几个具有代表性的人物。
  5. Once you profile them, you can reuse personas, with slight modifications to accommodate different application contexts.
    一旦您描述了它们,您就可以复用角色,用细微的修改来适应不同应用程序的环境。
  6. For this to be feasible, you would need a seamless connection between personas and accessibility test tools.
    要使其可行,您需要角色和易访问性测试工具之间的无逢连接。
  7. To achieve this, a formal UML representation of the Personas is desirable, and is described below.
    要做到这点,角色的形式化的UML表示是值得使用的,并且在下面进行了描述。
  8. Personas can be useful for keeping your storyboards focused on a very specific user context and user goal.
    人物在使你的故事板集中在一个非常具体的用户背景和用户目标上非常有用。
  9. Again, heuristics and design guidelines for accessibility are critical for creating a manageable design process with personas.
    此外,启发式的和对于易访问性的设计指导方针对创建伴有角色的易管理的设计过程是关键的。
  10. Cooper distinguishes between primary and secondary personas.
    Cooper区分了主要角色和次要角色。
  11. Application designers could then choose a set of relevant accessibility evaluation points based on their chosen personas.
    应用程序设计人员会根据他们所选的角色来选择一组相关的易访问性评估点。
  12. Create User Personas, identify and model User Roles and User Goals, and understand through dependencies how the User Goals achieve the original Business Goals.
    创建用户角色,识别并对用户角色和用户目标进行建模,利用依赖性理解用户目标如何实现最初的业务目标。
  13. Here is another place where personas are useful; they can drive the support mechanisms for these users.
    这是角色的另一个有用之处,它们可以为这些用户推动支持机制。
  14. In rare cases, two personas should be primary because they have conflicting user interface needs.
    很少情况下,主要角色是两个,因为他们有冲突的用户界面需求。
  15. Collectively, use cases, scenarios, and personas constitute a powerful technique for user-centered analysis and design.
    用例、情境和角色共同组成了支持用户为中心的分析和设计的强大技术。
  16. As you develop context scenarios, you should be focusing on how the product you are designing can best help your personas achieve their goals.
    当你开发了情境场景剧本,你的注意力就要集中在设计的产品中怎样能够最好地帮助你的人物角色达到目标。
  17. And this difference between online and real-life personas was stronger in girls who measured lower in self-esteem.
    结果发现,自尊心较差的女孩子在网上和现实生活中的反差更大。
  18. Our personas, and what motivate them?
    那又是什么激发了我们的人物角色呢?
  19. These are similar to personas in that they seek to describe users and their relationship to a product.
    它们和人物角色有些类似,都是在试图描述用户及其和产品的关系。
  20. This is why personas are such an important tool in the process of designing behavior; they represent specific people with specific purposes or goals.
    这就是为什么人物角色是设计行为过程中的一个关键工具,它们代表了具有特定目的或者目标的具体的那些人。
  21. Data requirements Personas 'data needs are the objects and information that must be represented in the system.
    数据需求:人物角色的数据需求是必须在系统中被描绘的对象和信息。
  22. Personas and other user models
    人物角色和其他用户模型
  23. If personas provide the context for sets of observed behaviors, goals are the drivers behind those behaviors.
    如果人物角色提供了可观察行为集合的场景,目标则是这些行为背后的驱动力。
  24. One fictional detail at this stage is important: the personas 'first and last names.
    在这一阶段,有一个虚构细节是重要的,即人物角色的名和姓。
  25. User personas that are not primary or secondary are supplemental personas.
    既不是首要人物角色,也不是次要人物角色的用户人物角色都是补充人物角色。
  26. There can be any number of supplemental personas associated with an interface.
    一个界面的补充人物角色可以有任意多个。
  27. Finally, personas and scenarios are used to test the validity of design ideas and assumptions throughout the process.
    最后,人物角色和场景剧本被用来在整个过程中测试设计思想和设计猜想的有效性。
  28. We recently had the opportunity to talk with several design teams currently using personas to help create their designs.
    近来我们有机会同一些目前正在使用用户角色设计来进行工作的设计团队进行了交流。
  29. Personas are a representation of real users, including their habits, goals and motivation.
    “人物角色”是真实用户的代表,他具有他们的习惯,目标和动机等等。