N-COUNT 预制装备式房屋 A prefab is a house built with parts which have been made in a factory and then quickly put together at the place where the house was built.
...some ugly Sixties prefabs. 一些难看的60年代的组装房屋
ADJ (建筑、结构)预制的,组装的 A prefab building or structure is one that has been made from parts which were made in a factory and then quickly put together at the place where the structure was built.
...a city of 50,000 with prefab concrete high-rise buildings. 一个拥有多幢预制混凝土高楼的人口为5万的城市
Haney has added a high-tech element to his prefab green houses. 哈尼为他的预制式环保房屋增添了某种高科技元素。
His proposed high-rise prefab in Hunan Province called sky city will soar 202 stories to a height of 838 meters. 他计划在湖南省修建的预制装配式高层建筑“天空之城”将达到202层,高度为838米。
Turns out, prefab may be the most environmentally friendly way to build a house. 事实证明,预制或许是最环保的建房方式。
The prefab construction, which has 19 atriums which are each 10 metres tall, is also environmentally friendly, claims the developer, as large sections were put together at another location and taken to the building site to be stacked on top of each other. 总共有19个中庭,每个10米高。开发商说,这座大厦还是环境友好型的,因为每个模块都是在另一个地方事先组装好的,然后运到现场一个一个的堆放上去。
Think of a new Prefab as an empty container, waiting to be filled with GameObject data. 想象一个新的预设为一个空的容器,等着用游戏对象数据来填充。
All Prefab instances are linked to the original Prefab and are essentially clones of it. 所有的预设件实例链接到原始预设件,基本上是它的克隆。
The original GameObject in the Hierarchy has now become an instance of the Prefab. 层次视图中的原始游戏对象已经成为了该预设的一个实例。
Use prefab cover, suck and put cover automatically, more exact, fast, healthful and reliable. 使用预制盖膜,机械手吸、放盖,准确、快捷、卫生可靠。
Adopt prefab, installation convenient 、 Performance dependable 、 protect dampness good 、 Longevity long feature. 采用组合式,便于安装、性能可靠、防潮性好、寿命长等特点。
Connects the game object to the prefab that it was last connected to. 连接游戏物体到最后连接的预置。
In Hierarchy View, select the GameObject you wish to make into a Prefab. 在层次视图中,选择你想使之成为预设的游戏对象。
If you're creating something you want to re-use, you should make the asset instance into a Prefab following the steps listed above under "Creating Prefabs". 如果你创建一些你想要重复使用的东西,你应该将资源实例制成一个预设,后面的步骤列出了前文“创建预设”的从属步骤。
Returns true if the game object has never been a prefab instance. 如果游戏物体从来就不是一个预置实例,返回真。
Real estate agents use prefab dwellings as sample rooms, which are convenient to use and can save money. 地产开发商用活动房作样板间,既活便又节约成本。
The asset is instantiated in the scene as a GameObject, linked to the source asset instead of a normal Prefab. 资源是作为一个游戏对象存在于场景中的实例,链接到源资源代替一个正常的预设。
To create a Prefab instance in the current scene, drag the Prefab from the Project View into the Scene or Hierarchy View. 要在当前场景创建预设的一个实例,从项目视图拖动预设到场景中或层次视图中。
This instance is linked to the Prefab, as displayed by the blue text used for their name in the Hierarchy View. 此实例是链接到该预设的,如下图在层次视图中使用蓝色文字显示的。
There are certain actions which will break the link between a single instance and its source prefab, but the link can always be restored. 有些行为,将破坏单个实例及其预设源之间的链接,但链接总是可以恢复的。
There is limited precedent for prefab high rises. I think it is a modest innovation, said Kiel Moe, a professor of architectural technology at Harvard University. 哈佛大学建筑技术教授契尔莫(KielMoe)表示:预制高层建筑的先例较少。我认为这不是一个很重大的创新。
To fill the Prefab, you use a GameObject that you've created in the scene. 要填充预设,你要使用一个场景中已经创建的游戏对象。
A wartime prefab of great character. 一幢战时用的极有特色的预制装配式。
One type of plate-shaped specimen with symmetrical double arcs and with a prefab semi-ellipse surface crack in the geometry center of the up-arc is introduced. 介绍了一种带有上下对称圆弧的板状试样,试样上圆弧几何中心预制有半椭圆表面裂纹,这种设计能够较好地模拟压力容器具有表面裂纹时的特点。
Inheritance means that whenever the source Prefab changes, those changes are applied to all linked GameObjects. 继承是指当预设源发生变化,这些变化将应用于所有已链接的游戏对象。
She set out to find like-minded architects and encountered such radical possibilities as a prefab metal warehouse in Vermont and a glass-and-galvanized-aluminum kit house in Missouri. 她开始寻找有相同设计理念的设计师,遇到过很多激进的设计方案如:佛蒙特州一处预制的金属仓库房,密苏里州一处玻璃和镀锌铝组装房。
The object is an instance of a user created prefab. 物体是一个用户创建的预置的实例。
When you add a Prefab to a scene, you create an instance of it. 当你添加一个预设件到场景中,就创建了它的一个实例。
We decided that real estate and quality prefab homes. 我们认为房地产和高质量的预制房屋。
For example, if you add a new script to a Prefab, all of the linked GameObjects will instantly contain the script as well. 例如,如果添加一个新的脚本到预设,所有已链接的游戏对象都将立刻包含该脚本。
The prefab interior fitment of residence is a good way to solve the problem. 预制型住宅室内装修就是一种能改变住宅室内装修现状的装修形式。